

Remember a bit further up this page, about how I mentioned having as much time as possible to work on the animation? Turns out that was more necessary than I would've wanted it to be.
I know how to make a walkcycle, I know how to keyframe an object while it's moving around a scene. I did not, however, know how to properly do both at the same time. So every step Angry Chair Guy (ACG) takes was manually animated, with little interpolation in-between. I know there are ways to do it properly and with less effort, but by the time I thought about doing that I was in too deep to switch method, and I did not want to re-do the whole animation.
Pictured are the total amount of keyframes needed to animate every bone in ACG, as well as a part of the animation where the steps were too grossly jittery to look at but too finicky to animate properly. I hid them by directing the camera away from them in the final render. I also hid that the chair floated for a bit before smacking the TV